![]() Tom Henderson, a reliable industry insider and gaming news reporter, appeared to confirm the growing expectations for a 2022 release. June saw the Ubisoft title rated by the ESRB, further indicating its likely completion status. ![]() The following month, Australia rated Skull and Bones - a clear indicator that most or all of the game must be complete for rating to be determined. RELATED: Ubisoft Confirms A Showcase at Gamescom in August Although it was a leak, it marked the first time anyone saw a glimpse at footage from the long-coming title. A clue that it might finally be close to release emerged in April when a leaked video revealed the first minutes of Skull and Bones' tutorial. Every year since has seen yet another delay, leaving the title in a revolving developmental hell. The game is currently slated to release during Ubisoft’s 2023 fiscal year, which ends on March 31, 2023.Ubisoft first announced the project in 2018, teasing a launch the following year. ![]() Skull and Bones has been announced for PC, Xbox One, and PS4. That said, if the details he’s shared are accurate it does sound like Skull and Bones has a fairly solid direction at this point. So, where does the truth lie? Is Skull and Bones rudderless or actually in a solid place? Henderson has absolutely proven he has the goods when it comes to Battlefield and Call of Duty, but he isn’t necessarily known for his Ubisoft leaks, so take this with a grain of salt. The middle of the map is a big open sea and it can take some "good afk time" to sail across - I'll try and get specifics as to how long that actually is. Overall, the game isn't "near completion" but is reported to be in a decent spot with a lot of good combat. There is no combat, parkour, or anything special to walking as the captain other than to go meet NPCs. While on land, it's in third-person and you can only walk on foot in safe havens and hideouts. ![]() Ship perspective is pretty similar to 2018 gameplay, just with small changes. The more money you make as a pirate, the more powerful you become. Player progression is currently tracked by the amount of money you earn via doing jobs, raiding other ships, plundering settlements, raiding fortresses, and doing cargo runs. Related Story Nathan Birch Skull and Bones Has been Delayed to Early 2023, Open Beta Coming in the “Near Future” The "Coast of Azania" (Mozambique) is a location on the map. The game is open world and seems to be set in the Indian Ocean with the fictional pirate haven being based on Madagascar. There's a lot of customization options also, including changing your sail, wheel, shanties etc. Adding extra armor, adding smelteries, storage boxes to carry more inventory etc. You can upgrade your ship at any time, granted you have the money to do so. Cannons, Ballistas, Flame Throwers, Mortars and more can be attached to your ship in addition to different ammo types (chain-linked cannon balls for example). 9DOKhMXLs5Įvery ship has a pre-determined amount of cannons, but other weaponry can be added/upgraded to put on your ship. TUf3mZIHddīuying a blueprint isn't the only hurdle though, as you'll need the right amount of resources such as wood, metal and fibre to build your ship.Ī bigger ship doesn't mean a better ship either, as smaller ships are more nimble and can go where bigger ships can't.Īn example given was that a smaller ship might outrun a bigger ship by staying close to the shore or going up a river because the bigger ships would get beached on the bottom of shallow waters. Unlocking different ships are tied to blueprints, which you can buy at different settlements. In #SkullAndBones, there are 5 tiers of ships (small, medium, large etc.) and are categorized into three different categories. You can check out Henderson’s tweetstorm, below. Henderson also shares a number of gameplay details, such as the game having several tiers of ships, limited third-person on-foot sections, and a large open-world inspired by the Indian Ocean and Madagascar. According to Tom Henderson, Skull and Bones isn’t going to arrive any time soon, but development is in a “decent spot,” with naval combat shaping up well. It’s time again to ask the evergreen question – what the heck is going on with Skull and Bones? We recently heard reports that Ubisoft’s pirate game was still directionless, despite over $120 million already being sunk into it, but now a reliable insider has stepped in to share some slightly more hopeful details.
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